They cannot – of course – earn additional kill tokens, and will not receive Treasure Hunter-specific loot from the crates. Note that Ironman players can take on Giant Mimic and earn the hat and cape. The mimic hat and the tradeable override tokens can be won in loot crates on Treasure Hunter too, but the cape is only available as a drop from the boss! Combat training dummies, springs and feathers.ĭefeat the hard or elite boss to gain a chance of receiving a tradeable token for a sharded weapon override which compacts when it’s sheathedĪ mimic hat, and a new, very limited-edition tongue cape.Scrimshaws of aggression, sacrifice and corruption are back again!.New mini protean packs – each contain 10 protean items.These contain a random assortment of rewards from the Giant Mimic’s drop table including: Survive the battle and be rewarded with a small, medium, large or huge loot crate. Additional kill tokens can be won from Treasure Hunter, allowing you to loot the boss more times (these tokens are tradeable). If you die to the boss, your attempt will not be counted and you can try again. You will only use up an attempt by killing the boss. You will be able to take on the Giant Mimic as many times as you like, but you will only be able to loot the boss up to five times a day. Please note: This is a safe death area – if you die in the Treasure Hunter arena, you will not lose any items etc. Choose wisely as the boss will change between each difficulty and gain new attacks, the harder it becomes! The Giant Mimics have four difficulties: Easy, Medium, Hard and Elite. Head to Burthorpe lodestone and through the portal, delving deep into the mysterious Treasure Hunter lair between 00:00 UTC on 18th February until 23:59 UTC on 22nd February to take on the Giant Mimic. Hurry, adventurer! A Giant Mimic boss has broken loose in the Treasure Hunter cavern, and it is down to you to defeat the beast. If you wanted to cut all 400 logs, you probably won't get there before the combined skill and kill add up to 100%.Treasure Hunter | Mimic Boss and Tongue Cape Prevents burnout trying to strictly stick to task A until it is doneĬan start task A even if Task B is 50% done and no progress was made in task A and still benefit from doing Task A Makes Task A not require Boost/bonus management to outpace skill and kill I know that my 25% is added to the 50% making me 75% of the way there, but if my friend wants to go boss or something, I can leave without "losing" my 25% from woodcutting and finish off the last 25% with skill and kill or I could come back later and woodcut whatever percent is left after getting more skill and kill points.Īlso, my least favorite thing is when I'm just playing and when I check my Yak track I am 20/50 done with skill and kill, but Task A is something I would have actually liked to do and would have completed before Task B had I not built up 20/50 doing other things already.Īllows stopping task A without the feeling that you wasted time/progress if skill and kill finishes the rest of the progress I see skill and kill is at 20/40 (50% of total). With this Change, I start cutting and hit 100/400 logs giving me 25% of the progress needed. After cutting 200 logs, I see skill and kill is at 30/40 so I think I could literally be doing anything else rather than wasting my time cutting logs and limiting my gameplay to something I don't even want to do. On top of that, when I start woodcutting, I feel like I can't stop to do something else because I will have done all that for nothing because if I go bossing/minigame/afk skill then skill and kill will overtake and finish the task.Ī simple solution would be to have Task A be a straight benefit rather than a strict regiment that must be completed before skill and kill creeps up.Ĭurrently, as is, I need to cut 400 logs or skill and kill for 40 counts. There have been times I want to speed up the yak track so I try to do the normal task rather than skill and kill, but end up getting faster progress in skill and kill.
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