![]() This is the the most common one of the three. Suprise: Quickly aiming out of your cover and killing someone will net you a Surprise kill. Killing enemies while meeting certain criteria will help you earn another achievement, these three criteria including:įlank: Going around the enemy and killing him from the side/behind will net you a Flank kill. Go inside the church and kindly persuade the man to tell you where the girls are.Īfter regrouping with Salem and Rios, you will split up again and take on a group of enemies. You will be done when it says Regroup with Rios and Salem. My advice is to advance slowly, making sure everything around you is dead before trying to spawn the next wave of enemies. You will be presented with a cutscene to introduce Bautista and a decision: Do you want to go up or down? Either side is challenging and I actually find that this is one of the hardest parts of the game, if not the hardest as you are weak and separated from your partner. I'll note here that you can get and achievement for killing 3 targets with 1 grenade, so just keep an eye out for any enemies that are grouped up. Here you will learn how to shoot and throw grenades. The tutorial takes place 5 years prior to the present day, when Alpha and Bravo signed up for Army of TWO and have to go through basic training. Fortunately, Cordova, the presidential candidate you have been assigned to protect, escaped into the unknown. ![]() and then the vehicle from behind.and then you get hit. and then the armored vehicle in front of you that tries to escape gets hit. From what? From the drug cartel that is running rampant.Īfter some chat, the armored vehicle in front of you gets hit by an RPG. The presidential candidate for Mexico has called the Army of TWO (which assigned Alpha and Bravo) to escort him in protected, armored vehicles. This mission is a big cutscene that sets up the story, so feel free to skip this part. I will also point out which missions I unlocked cumulative achievements at the beginning of that mission. I will point out achievements that correspond with certain mechanics when you learn them or just point out some of them, since there are achievements whose specific mechanics aren't taught. Like these achievements that require you to level up, most non-story achievements are either cumulative or require you to buy items from the shop.
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